Developed a prototype of an unannounced first-person game title in a team of 3 senior developers, to be pitched to publishers. Focus on gameplay programming, tooling, procedural generation, and performance optimization.
Rendering with modern APIs for next-gen games, performance optimizations. Started as a contractor, currently employed full-time by Frostbite.
Fullstack developer for Sweden’s largest government agency. Worked on WCAG-related accessibility features, a mobile app, and migration from AngularJS to Vue with TypeScript, including developing new standard components and services and porting existing services.
Wrote two Augmented Reality app prototypes for Warhammer 40k tournaments, in iOS/Swift/ARKit and in Unity3d. Acting as Senior Technical Advisor, mentoring the junior engineers, setting up processes for development. Building web services and backend software for game data and metadata sharing. Helped develop a patent-pending technology for multiplayer AR (3D math and optimization).
Fullstack developer on Qvantel’s CSR Toolbox platform.
Lead developer for a prototype health and behavior monitoring app for seniors. The prototype was later released as a working product, after my departure from the company.
Taught C++ to a class of ~30 Software Engineers at Blekinge Institute of Technology (BTH). Held lectures, hosted lab sessions and designed course projects.
Fullstack developer for Ericsson’s M-Commerce platform, one of the largest mobile commerce platforms with more than 200 million users.